AI Insights · Timothy · January 2023
Performance of Top 5 Anime Games on iOS in the US in Q4 2022
In Q4 2022, top anime games on iOS in the US experienced notable trends in weekly downloads, revenue, and active users, with some apps showing significant peaks.
During the fourth quarter of 2022, the top five anime games on the iOS platform in the United States, namely DRAGON BALL Z DOKKAN BATTLE, DRAGON BALL LEGENDS, The Seven Deadly Sins, Yu-Gi-Oh! Duel Links, and Bleach: Brave Souls Anime Game, exhibited diverse performance metrics. The data, sourced from Sensor Tower, offers insights into their weekly downloads, revenue, and active user trends.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a substantial spike in weekly revenue, peaking at around $4.7M in the final week of December. Weekly downloads showed an increase towards the end of the quarter, reaching approximately 17K in the last week of December. The game also maintained a strong user base with weekly active users rising from 209K at the beginning of the quarter to 212K by the end.
DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., reached its highest weekly revenue of about $3.2M in the last week of December. Weekly downloads saw a notable peak in mid-December, reaching around 65K. The active user count remained robust throughout the quarter, fluctuating but ending at approximately 577K.
The Seven Deadly Sins by Netmarble Corporation experienced a significant revenue peak of roughly $935K in the week of November 28. Weekly downloads were relatively stable, with a notable increase to 6.6K in the same week. Active users displayed a slight decline over the quarter, ending with around 39.8K.
Yu-Gi-Oh! Duel Links from KONAMI had a steady revenue trend with minor fluctuations, peaking at $308K in late September. Downloads remained consistent, with a slight uptick to 4.3K in the last week of December. The active user base showed a small decrease, ending at about 74.9K.
Bleach: Brave Souls Anime Game by KLab Inc. had a revenue peak of approximately $164K in late November. Weekly downloads were relatively steady, peaking at around 4.2K in the last week of December. The active user count remained stable throughout the quarter, closing with about 33.3K.
For more detailed insights and data on these apps, visit Sensor Tower.